Exploring the Potential of the Roblox Platform for Developing Islamic Religious Education Learning

  • Ikmal Tajussubchi University of Muhammadiyah Malang
  • Saiful Amien University of Muhammadiyah Malang
  • Mohammad Kamaludin University of Muhammadiyah Malang
Keywords: Education, Islam, Learning Media, Metaverse, Roblox

Abstract

This research explores the potential use of Roblox, a Metaverse platform, in the development of Islamic Religious Education (PAI). It addresses the increasing need for innovative and interactive learning tools to effectively teach complex religious concepts such as Aqidah, Ibadah, Mu’amalah, and Islamic history. The study’s main objective is to assess how Roblox can create immersive, interactive learning environments aligned with Bruner’s learning theory and Islamic educational principles, enhancing students' understanding and internalization of Islamic values. Employing a descriptive qualitative approach, the research uses library research methods to collect, validate, and analyze data from various sources on the use of Roblox in education. Key findings reveal that Roblox, with its features for creating simulations, user-generated content, and collaborative interactions, is well-suited for PAI learning. The platform supports Bruner’s three stages of learning—enactive, iconic, and symbolic—allowing students to gain practical, visual, and abstract understanding of religious teachings. The study concludes that Roblox has significant potential as an educational tool, offering a dynamic, holistic, and meaningful learning experience that not only teaches religious concepts but also aids in the internalization of Islamic values, thereby promoting a deeper and more engaging learning process. Integrating Roblox into educational curricula could foster greater understanding and application of Islamic teachings in students' daily lives.

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Author Biographies

Ikmal Tajussubchi, University of Muhammadiyah Malang

Corresponding Author
Ikmal Tajussubchi
Degree(s)
College Students
Department of Islamic Religious Education
University Muhammadiyah Malang
Kota Malang, Jawa Timur, Indonesia
[email protected]

Ikmal Tajussubchi is a student in the Department of Islamic Religious Education at the University Muhammadiyah Malang, with expertise in Learning Media Technologies, Methodologies, and Learning Models.

Saiful Amien, University of Muhammadiyah Malang

Author 2
Dr. Saiful Amien, M.Pd.
Doctor
Vice Dean 1
Department of Islamic Religious Education
University Muhammadiyah Malang
Kota Malang, Jawa Timur, Indonesia
[email protected]

Saiful Amien is a lecturer in the Department of Islamic Religious Education at the University Muhammadiyah Malang. His research focuses on specific areas of study, e.g., alloy design, and environmental impacts of materials.

Mohammad Kamaludin, University of Muhammadiyah Malang

Author 3
Dr. Mohammad Kamaludin, M.Si.
Head of Islamic Religious Education Department
Faculty of Islamic Religious Education
University of Muhammadiyah Malang
[email protected]

Dr. Mohammad Kamaludin is a fan of reading wherever he is. It is not surprising that he is now a teacher. Because it is an ideal that he dreamed of. If he now comes to the position of serving as head of the Islamic Religious Education study program is not wishful thinking that I aspire to. However, it is a social process that I must go through. His primary preference as a lecturer is research. The research he always does is related to the sociology of education. Because this field interests him and the studies he has been engaged in since S1 to S3.

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Book

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Published
2024-11-04
How to Cite
Tajussubchi, I., Amien, S., & Kamaludin, M. (2024). Exploring the Potential of the Roblox Platform for Developing Islamic Religious Education Learning. Jurnal At-Tarbiyat :Jurnal Pendidikan Islam, 7(3). https://doi.org/10.37758/jat.v7i3.1195